Search found 3 matches
- Mon May 15, 2023 11:21 pm
- Forum: subD and Mesh
- Topic: Geomagic Design X High Resolution Patch Count Auto-Surfacing
- Replies: 5
- Views: 2020
Re: Geomagic Design X High Resolution Patch Count Auto-Surfacing
Let's try a pattern with sharper detail then. I've attached the files below and the 10000 patch count result.
- Sun May 14, 2023 11:22 pm
- Forum: subD and Mesh
- Topic: Geomagic Design X High Resolution Patch Count Auto-Surfacing
- Replies: 5
- Views: 2020
Re: Geomagic Design X High Resolution Patch Count Auto-Surfacing
I did realize that I can get to 9999 target patch count. Great, 10% more! Well I guess I can live with the results but I'm always curious if we can get better results?
- Sun May 14, 2023 10:58 pm
- Forum: subD and Mesh
- Topic: Geomagic Design X High Resolution Patch Count Auto-Surfacing
- Replies: 5
- Views: 2020
Geomagic Design X High Resolution Patch Count Auto-Surfacing
Hi, I have been trying to figure out a way to get Auto-Surfacing patch count to go beyond 9000 on Geomagic Design X so that I can get higher resolution on some surface textures from zBrush. I have already applied zRemesh - Divide - Divide - Project on the surface texture already to get an optimized ...