Could you talk about what you thought was difficult or confusing about the transition? If you want to send me private message on this, that's ok. Asking for a friend
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Yes, I'm sure most is my lack of knowledge or just workflow differences I can't wrap my head around yet.
SolidWorks skeleton sketch design process sucks. I wouldn't try and duplicate that in any system! There is a reason that SW partnered with DriveWorks!AlexLachance wrote: ↑Sat May 15, 2021 2:52 pm The little try that I did give it, I did not think that it was that confusing. I mean, I did find a little while to find little things such as trim/extend, but that's only because the icon was slightly different to what I'm used to.
I haven't transitioned to or thought about it, but the synchronous technology is really quite a beautiful thing, one of your videos really showed the strength of it.
I'm kind of curious to know how one would use SolidEdge in a similar way as SolidWorks is used with the Skeleton Sketch method. Correct me if I'm wrong, it's probably just a mindblock I have from working in a history based program for so long.
I also liked seeing that little video you showed of design intent, though I think it's something that's also available in a way in SolidWorks, but rarely ever used.
Yes, I think you're getting it. SW just lets you go all over the place. SE is a bit more predictable. Again, the differences in the products mirror the differences in the companies.mike miller wrote: ↑Fri May 28, 2021 11:38 am ...After accepting, the command stays active until you press ESC or initiate a different command. It takes getting used to, especially in the assembly environment, but I'm quickly learning to predict the next step because it's so consistent.
I prefer the more open ended way solidworks does it but it is harder for new users as it's less "walk" you through the steps.
That specific question - how do you do things in SE for a SW user - is what I made some of these videos to answer. This on in particular on Workflow:
Amen! I've worn out my enter button on the mouse using Solidworks trying to figure out why its not doing expected action.
Confused by your comment about CTRL-V... That is a base Windows command, and it does indeed paste by default in SE as long as you meet the following prerequisites:
I was creating coordinate systems, and trying to paste into one of the offset value boxes. I was hoping CS in SE behaved like they do in NX, but it appears they are as useless as they are in SW.KennyG wrote: ↑Fri Mar 11, 2022 2:48 pm Confused by your comment about CTRL-V... That is a base Windows command, and it does indeed paste by default in SE as long as you meet the following prerequisites:
- Something must be on the clipboard
- You must be in an area or control that accepts input
- The object on the clipboard must be the correct object type for the area or control you are trying to paste into
Is this true? Do CSs in SE come with planes? Anybody doing modeling in place with SE and using CSs?
It's certainly far better than SWX 2021. A Csys in SE comes with planes and axes and can be used downstream for patterning, mating, sketching, extents, etc.. It can be defined by geometry or by keyed in values relative to another Csys including the base/origin. I'm sure they're not as capable as NX Csys but I've found numerous uses for them.mattpeneguy wrote: ↑Thu Mar 17, 2022 10:05 am Is this true? Do CSs in SE come with planes? Anybody doing modeling in place with SE and using CSs?
They're implicit, for lack of a better term. Here's a short video.
Wow! Much better than SW is an understatement.mike miller wrote: ↑Thu Mar 17, 2022 11:13 am They're implicit, for lack of a better term. Here's a short video.
Thanks for that. I'm starting to see how things need to be done in SE. It seems order of operations is much more critical than what I am used to in SW or NX.mike miller wrote: ↑Thu Mar 17, 2022 11:13 am They're implicit, for lack of a better term. Here's a short video.
The biggest hurdle I faced was understanding how SE relies on graphical display instead of selection windows and Property Manager. In this case, you really don't need those planes and axes in your tree. If you want to sketch on a Csys plane, start the sketch command and simply mouse over it and select the appropriate one. Same goes for patterning, start the command and then select the axis in the graphics area.SPerman wrote: ↑Thu Mar 17, 2022 1:11 pm Thanks for that. I'm starting to see how things need to be done in SE. It seems order of operations is much more critical than what I am used to in SW or NX.
I still don't understand the value of not making things explicit. Why not show the planes under the CS? And if there are axis, show them too.
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I'm clearly struggling with a case of "why doesn't it behave like my old software."
yes. Muscle memory is what makes some so efficient in one system, but can be a terrible hurdle when learning a new one.
LOL, I'm trying to get SW to stop showing all these darned planes all the time!
What's a "selection window"?mike miller wrote: ↑Thu Mar 17, 2022 1:19 pm The biggest hurdle I faced was understanding how SE relies on graphical display instead of selection windows and Property Manager. In this case, you really don't need those planes and axes in your tree. If you want to sketch on a Csys plane, start the sketch command and simply mouse over it and select the appropriate one. Same goes for patterning, start the command and then select the axis in the graphics area.
There is no Plane or Axis object on a coordinate system, but a Cartesian Coordinate System naturally depicts a plane between any two axis' or an axis along any one of its axis'. That is what SE is allowing you to use. Pathfinder only depicts user created objects like the CSYS created by the CSYS command or Planes created by the Reference Planes command.
There are a number of different types of cs in NX. That notation indicates the work coordinate system. This is typically the same as the absolute coordinate system, but you can define a new WCS if you want.
SW 2022 finally caught up......but a missed opportunity to match what NX can do since they were in the code already. I honestly have never thought I needed a coordinate system and have only ever created them for exporting to other systems, but I can see their utility in some cases.
I wouldn't be so sure about that. Remember this is SW. They have a history of rolling things out before it's ready. Have you tried using the new coordinate system functionality to do something useful? I thought I read somewhere that it didn't work the way it was expected. I'd test it out and post my results, but we're stuck on Windows 7 and I can't install SW 2022.jcapriotti wrote: ↑Sun Mar 20, 2022 3:02 pm SW 2022 finally caught up......but a missed opportunity to match what NX can do since they were in the code already. I honestly have never thought I needed a coordinate system and have only ever created them for exporting to other systems, but I can see their utility in some cases.
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I played around with it and it seemed to work fine but I just can't think of a use case where I work that needs it. I wouldn't say it isn't ready, for what it is does, it seems to be fine. It's just for catch up functionality they could've done more.mattpeneguy wrote: ↑Tue Mar 22, 2022 11:00 am I wouldn't be so sure about that. Remember this is SW. They have a history of rolling things out before it's ready. Have you tried using the new coordinate system functionality to do something useful? I thought I read somewhere that it didn't work the way it was expected. I'd test it out and post my results, but we're stuck on Windows 7 and I can't install SW 2022.