SKETCH PATTERN OF BODIES IN A WELDMENT

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IndianaDave
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SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by IndianaDave »

It seems something has changed, or I am missing a checkbox somewhere...
I don't use sketch pattern very often, so this one caught me off guard.
I made the sheetmetal cover, and have weldnuts, and mounting bosses welded into the inside.
I created the hole pattern for the mounting posts, and made a sketch of points on each hole.
Then added s sketch for the length of the round tube weldment.
I then used sketch pattern to pattern the bosses to each hole.
I did similar for the weldnuts on one side, and then mirrored them over to the other side.
In both cases I ended up with a duplicate over the original patterned instance.
I don't see any option to omit the original instance.
We're on SW2021 SP5.1

To add to this...
I use feature driven patterns often in assemblies and it doesn't create a duplicate instance, so I guess I would expect this to work similarly.
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Glenn Schroeder
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by Glenn Schroeder »

IndianaDave wrote: Tue Apr 05, 2022 2:25 pm It seems something has changed, or I am missing a checkbox somewhere...
I don't use sketch pattern very often, so this one caught me off guard.
I made the sheetmetal cover, and have weldnuts, and mounting bosses welded into the inside.
I created the hole pattern for the mounting posts, and made a sketch of points on each hole.
Then added s sketch for the length of the round tube weldment.
I then used sketch pattern to pattern the bosses to each hole.
I did similar for the weldnuts on one side, and then mirrored them over to the other side.
In both cases I ended up with a duplicate over the original patterned instance.
I don't see any option to omit the original instance.
We're on SW2021 SP5.1

To add to this...
I use feature driven patterns often in assemblies and it doesn't create a duplicate instance, so I guess I would expect this to work similarly.

image.png
Can you post the file here?
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SPerman
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by SPerman »

Sketch driven patterns always duplicate the original instance if there is a point at that location in the sketch. Feature driven patterns do not behave this way.

If you look at this from the help file, you will see they omit the sketch point at the seed location.


http://help.solidworks.com/2021/english ... SKETCH.htm



The other option is to leave the point and suppress the duplicate instance.
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Rob
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by Rob »

You can use a circle for the first point as doesn't add instance for a center point. This is a tip from old forum, maybe Dan p's?
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DanPihlaja
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by DanPihlaja »

Rob wrote: Wed Apr 06, 2022 4:42 am You can use a circle for the first point as doesn't add instance for a center point. This is a tip from old forum, maybe Dan p's?
That's exactly what I do. I use a circle for the first point.

The other issue with sketch driven patterns is that, if this is a hole, then the quantity will not be picked up at the drawing level when you place the hole callout.
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jcapriotti
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by jcapriotti »

DanPihlaja wrote: Wed Apr 06, 2022 9:12 am That's exactly what I do. I use a circle for the first point.

The other issue with sketch driven patterns is that, if this is a hole, then the quantity will not be picked up at the drawing level when you place the hole callout.
It does pick up quantity. This is 2022 though....not sure when they added it.
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DanPihlaja
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by DanPihlaja »

jcapriotti wrote: Fri Apr 08, 2022 12:57 am It does pick up quantity. This is 2022 though....not sure when they added it.

image.png
Oh sweet. It doesn't in 2018.
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IndianaDave
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Re: SKETCH PATTERN OF BODIES IN A WELDMENT

Unread post by IndianaDave »

Thanks for the tips guys...
I had already redone the file without using the sketch pattern, so don't have the original file to upload.
It's pretty easy to recreate, though...
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