Getting the Correct UV’s

Programming and macros
user123
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Joined: Tue Mar 09, 2021 11:38 am
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Getting the Correct UV’s

Unread post by user123 »

I’m writing plug-in for exporting triangle-based meshes from Solidworks bodies and using ITesselation interface to get vertex and triangulation info.

But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.

Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?
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