I’m writing plug-in for exporting triangle-based meshes from Solidworks bodies and using ITesselation interface to get vertex and triangulation info.
But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.
Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?
- Board index CAD SolidWorks API
- Search
-
- It is currently Fri Nov 15, 2024 8:14 pm
- All times are UTC-05:00
Getting the Correct UV’s
Programming and macros
Jump to
- Welcome New Members
- ↳ Welcome
- ↳ Forum Rules
- CAD
- ↳ CAD Agnostic
- ↳ SolidWorks
- ↳ How To Questions
- ↳ SW General
- ↳ SolidWorks FAQ
- ↳ API
- ↳ Macro Library
- ↳ SolidWorks PDM
- ↳ 2D Drawings
- ↳ Routing-Electrical-Piping
- ↳ Surfacing
- ↳ Rendering - Visualize - Photoview
- ↳ SW Simulation
- ↳ SW Motion Analysis
- ↳ Enhancement Requests
- ↳ Solid Edge
- ↳ NX
- ↳ Onshape
- ↳ Creo
- ↳ Inventor
- ↳ Fusion 360
- ↳ KeyCreator
- ↳ Catia and 3DX
- ↳ IronCAD (CAXA)
- ↳ Shapr3D
- ↳ CAD Admin (Install, PDM, etc)
- ↳ subD and Mesh
- ↳ Hardware
- ↳ Misc CAD
- Other Technology
- ↳ Computer Aided Engineering
- ↳ Rendering and Motion
- ↳ 3D Scan
- ↳ General Engineering and Design
- ↳ AI and Related Tech
- Manufacturing
- ↳ 3D Print
- ↳ CAM
- ↳ Molding, Casting, Powder Metal
- ↳ Robotics
- Board Business
- ↳ General Biz and Announcements
- ↳ Suggestions
- ↳ What's Wrong?
- ↳ What's New
- ↳ Events
- ↳ Media and Advertising
- Off Topic
- ↳ Kitty Dump
- ↳ Job Listings
- ↳ For Sale and Want To Buy