Do I have to use 'save bodies' for this? (I really don't want to...)
When bending a weldment, it assigns a new body & a new name to the bent cut-item - how to prevent that? Is it possible without using save bodies? (Thus loosing the benefits of a weldment....)
- What are best practices regarding the naming problem? Just rename them to serial # - A,B,C
- What are best practices for bent weldment parts? Model them as individual parts or virtual parts?
We would like to use weldments in certain situations, but up until now, those problems have prevented us from doing it.