Synchronous and surfacing.....
Posted: Fri Oct 22, 2021 12:30 pm
This post is simply putting some thoughts and ideas out into the ether to see if they float. Consider yourself warned.
All of us who use Synch realize that surfacing as it currently stands is pretty limited. The very nature of non-SubD surfacing requires a history tree in order to control complex geometry. Synch works great for prismatic parts but there is currently no way to tweak a loft, for example. The problem with subD is that precision is still pretty limited; basically "looks good". Effectively we now have a traditional-surfacing/ subD dichotomy, similar to the pre-ST3 dichotomy of Synch-Ordered.
My brilliant* idea is this: why not incorporate subD tools into Synch surfacing on demand? For example, you could create a loft in Synch, add a subD cage to that face, push and pull it to the desired shape, and remove the cage. Thoughts?
*can't mark a word as opinion and sarcasm at the same time.
All of us who use Synch realize that surfacing as it currently stands is pretty limited. The very nature of non-SubD surfacing requires a history tree in order to control complex geometry. Synch works great for prismatic parts but there is currently no way to tweak a loft, for example. The problem with subD is that precision is still pretty limited; basically "looks good". Effectively we now have a traditional-surfacing/ subD dichotomy, similar to the pre-ST3 dichotomy of Synch-Ordered.
My brilliant* idea is this: why not incorporate subD tools into Synch surfacing on demand? For example, you could create a loft in Synch, add a subD cage to that face, push and pull it to the desired shape, and remove the cage. Thoughts?
*can't mark a word as opinion and sarcasm at the same time.