How to resolve Mesh Topological Errors
Posted: Thu Dec 09, 2021 8:14 am
So for the first time I've got myself some STL files from a 3D Scan, that I now need to turn in to a usable model that I can then make some modifications to.
I can import all my STLs in to SW fine and get some imported mesh bodies (with no errors). First problem, all the parts are in wonky orientations relative to base planes which I'm finding makes thing difficult to mate them up in an assembly. Using the Move/Copy Body command isn't working for me as I can't use any of the mesh body geometry (element face or edge) to then mate to one of the base planes. Reading around, the Scan to 3D addin allows for body manipulation so, I fire that up and reimport my mesh. I now have an error in the tree with the error "The mesh has topological errors!"
Given that the software isn't giving much useful guidance at this point, what are my options for resolving said topological errors?
I suspect this will be the first of several questions on this subject...
I can import all my STLs in to SW fine and get some imported mesh bodies (with no errors). First problem, all the parts are in wonky orientations relative to base planes which I'm finding makes thing difficult to mate them up in an assembly. Using the Move/Copy Body command isn't working for me as I can't use any of the mesh body geometry (element face or edge) to then mate to one of the base planes. Reading around, the Scan to 3D addin allows for body manipulation so, I fire that up and reimport my mesh. I now have an error in the tree with the error "The mesh has topological errors!"
Given that the software isn't giving much useful guidance at this point, what are my options for resolving said topological errors?
I suspect this will be the first of several questions on this subject...