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Getting the Correct UV’s

Posted: Mon May 30, 2022 9:25 am
by user123
I’m writing plug-in for exporting triangle-based meshes from Solidworks bodies and using ITesselation interface to get vertex and triangulation info.

But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.

Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?