Getting the Correct UV’s
Posted: Mon May 30, 2022 9:25 am
I’m writing plug-in for exporting triangle-based meshes from Solidworks bodies and using ITesselation interface to get vertex and triangulation info.
But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.
Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?
But, I have a problem - I cannot get correct per-vertex UV information. ITessellation::IGetVertexParams returns data, which does not reflect real UV mapping.
Does anyone know, how to get real UV, to reproduce result’s of Solidworks rendering?