Inconsistency when surfacing sliced object
Posted: Sat Jul 30, 2022 4:09 pm
Hey, I'm trying to reverse engineer car part, and I decided to just slice it then surface loft the sketches from ground up. However, I run into the problem where some sketches do not allow me to use them as a building part. I also tried boundary boss/base, which gives me an error for the same items.
The 1st image shows where the issue first occurred to me, but I skipped over it, surface lofting the sketch below and above it together. The next ~8 sketches after produces the same error, however.
The 2nd image shows the same issue as the first image, but in a different area, and I did not loft over it.
The next ~8 sketches after the 2nd image (above the last lofted piece) produces the error as the second and first image's sketches. Like mentioned, the same thing happens with the first image's area, where ~8 sketches above the final loft produces an error.
The 3rd image shows what is trying to be made.
The 4th image shows the same angle as the third image, the lofts/slices, showing where these problems are occurring.
Giving the 5th and 6th image for more perspective of the object, 180 degree view from the third/fourth, and showing the the 3 bits being hollow., respectively.
The problem seems to want to occur where the 'funnels' or 'tubes' are. I tried with less slices, slicing from a different angle, and fixing inefficiency from prior (using two connecting lines instead of one for a closed loft) all did not work individually I also tried lofting more than two connected sketched at once, and this did not work either. I also tried lofting error sketches with no other loft near them, as well as making a new sketch from scratch in which similarly resembles them. Note boundary boss/base did not work either for all of these attempts as well. I did everything exactly the same as the lofts in which did work. Messing with the selection manager didn't work either.
Mind the file being laggy and with some inefficiencies, I'm newish to solidworks, coming from fusion. The inefficiencies seemed to have no effect on the errors though, when trying the same things on a fresh file.
Thanks in advance for any help.
The 1st image shows where the issue first occurred to me, but I skipped over it, surface lofting the sketch below and above it together. The next ~8 sketches after produces the same error, however.
The 2nd image shows the same issue as the first image, but in a different area, and I did not loft over it.
The next ~8 sketches after the 2nd image (above the last lofted piece) produces the error as the second and first image's sketches. Like mentioned, the same thing happens with the first image's area, where ~8 sketches above the final loft produces an error.
The 3rd image shows what is trying to be made.
The 4th image shows the same angle as the third image, the lofts/slices, showing where these problems are occurring.
Giving the 5th and 6th image for more perspective of the object, 180 degree view from the third/fourth, and showing the the 3 bits being hollow., respectively.
The problem seems to want to occur where the 'funnels' or 'tubes' are. I tried with less slices, slicing from a different angle, and fixing inefficiency from prior (using two connecting lines instead of one for a closed loft) all did not work individually I also tried lofting more than two connected sketched at once, and this did not work either. I also tried lofting error sketches with no other loft near them, as well as making a new sketch from scratch in which similarly resembles them. Note boundary boss/base did not work either for all of these attempts as well. I did everything exactly the same as the lofts in which did work. Messing with the selection manager didn't work either.
Mind the file being laggy and with some inefficiencies, I'm newish to solidworks, coming from fusion. The inefficiencies seemed to have no effect on the errors though, when trying the same things on a fresh file.
Thanks in advance for any help.