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SW 2022 SP4 EV - first thoughts

Posted: Tue Aug 16, 2022 4:49 pm
by Bradfordzzz
I have just downloaded and tested the mirroring function.
I can confirm that the first testing's of this have finally worked.
I will do more testing, but so far so good on the mirroring bug being resolved.

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Aug 16, 2022 4:51 pm
by AlexLachance
That is some wonderful news, I'm glad to hear they've finally adressed a crucial issue, especially one that was inconvenient to you

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 17, 2022 3:46 am
by Bradfordzzz
AlexLachance wrote: Tue Aug 16, 2022 4:51 pm That is some wonderful news, I'm glad to hear they've finally adressed a crucial issue, especially one that was inconvenient to you
Thanks man.
I will be doing more testing today, and I also want to do some for the Packngo.
Hopefully the issues here have also been addressed.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 17, 2022 7:43 am
by AlexLachance
Bradfordzzz wrote: Wed Aug 17, 2022 3:46 am Thanks man.
I will be doing more testing today, and I also want to do some for the Packngo.
Hopefully the issues here have also been addressed.
Are you seeing any improvements in terms of response time or overall functionalities now that it's 'workable'..? How does it compare to other 'workable' versions..?

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 17, 2022 8:20 am
by Glenn Schroeder
Bradfordzzz wrote: Tue Aug 16, 2022 4:49 pm I have just downloaded and tested the mirroring function.
I can confirm that the first testing's of this have finally worked.
I will do more testing, but so far so good on the mirroring bug being resolved.
Has this issue been fixed?

https://www.cadforum.net/viewtopic.php?t=1669

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 17, 2022 8:45 am
by Bradfordzzz
Glenn Schroeder wrote: Wed Aug 17, 2022 8:20 am Has this issue been fixed?

https://www.cadforum.net/viewtopic.php?t=1669
Hi Glenn,

Yes .. it looks like this issue has also been resolved.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 17, 2022 8:46 am
by Bradfordzzz
AlexLachance wrote: Wed Aug 17, 2022 7:43 am Are you seeing any improvements in terms of response time or overall functionalities now that it's 'workable'..? How does it compare to other 'workable' versions..?
I haven't crashed yet. Performance feels the same so far. its just that some of the features work now where they didn't before.
I wonder what has been broken in the process.

Re: SW 2022 SP4 EV - first thoughts

Posted: Mon Aug 22, 2022 4:05 pm
by TRKemp
I'll bite.

Could you confirm that this SPR was fixed?:

SR# -- 1-23626682349
SPR# -- Description
-----------------------

1194201 - Assemblies - External References, Virtual Components: Virtual Component external references status becomes out of context after parent assembly is renamed

You should be able to tell by seeing if this "search" box is present when you browse to an assembly in windows explorer, RMB, and select "Rename".
image.png
In 2019 SP.5, when you wanted to rename an assembly, you had the option to check “include virtual components” and then hit “search” . It would then populate the virtual component references in the assembly and make sure they were redirected to the new name ensuring no broken references. This was missing in 2020 - hence the requested SPR.

Thank you.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 24, 2022 5:28 am
by Bradfordzzz
You should be able to tell by seeing if this "search" box is present when you browse to an assembly in windows explorer, RMB, and select "Rename".
image.png
The search feature appears to have been removed in 2022.

The packngo does work with virtual components with that option turned on and maintains the references.

Hope that helps.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 24, 2022 8:08 am
by TRKemp
Ok, thanks for checking for me. It was supposedly "fixed" in SP.2.

Dear Tyler,

This is a courtesy e-mail to notify you that the following issue, which you reported through your local SolidWorks reseller, is addressed in 2022 b2. This Service Pack is available to download from the following area of the SolidWorks web site:

Please note that this message is sent from an automated mailer program, so please do not reply to this message. If you have any questions concerning the problem you reported, please contact your local SolidWorks reseller.

Thank you for taking the time to report this problem to your reseller, and for helping to make SolidWorks a better product.

Thank you,

Dassault Systèmes SolidWorks Corp. Technical Support

SR# -- 1-23626682349
SPR# -- Description
-----------------------

1194201 - Assemblies - External References, Virtual Components: Virtual Component external references status becomes out of context after parent assembly is renamed

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Aug 24, 2022 8:41 am
by AlexLachance
TRKemp wrote: Wed Aug 24, 2022 8:08 am Ok, thanks for checking for me. It was supposedly "fixed" in SP.2.

Dear Tyler,

This is a courtesy e-mail to notify you that the following issue, which you reported through your local SolidWorks reseller, is addressed in 2022 b2. This Service Pack is available to download from the following area of the SolidWorks web site:

Please note that this message is sent from an automated mailer program, so please do not reply to this message. If you have any questions concerning the problem you reported, please contact your local SolidWorks reseller.

Thank you for taking the time to report this problem to your reseller, and for helping to make SolidWorks a better product.

Thank you,

Dassault Systèmes SolidWorks Corp. Technical Support

SR# -- 1-23626682349
SPR# -- Description
-----------------------

1194201 - Assemblies - External References, Virtual Components: Virtual Component external references status becomes out of context after parent assembly is renamed
It is fixed, duh! It doesn't do any bugs anymore, so it's concidered fixed! :lol:

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Aug 25, 2022 10:04 am
by TRKemp
I suppose it is possible that they were able to "fix" it without the use of the search button that collected all of the virtual component references, but that seems unlikely. I suppose I won't know until I try it at some point in the future. SP5 perhaps.

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:15 am
by bentlybobcat
Is there any idea of when SP4.0 will drop?

Thanks

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:28 am
by Bradfordzzz
bentlybobcat wrote: Tue Sep 13, 2022 8:15 am Is there any idea of when SP4.0 will drop?

Thanks
its normally only a couple of weeks after the EV drops, which was almost a month ago now. Not sure what the hold up is.

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:33 am
by AlexLachance
Bradfordzzz wrote: Tue Sep 13, 2022 8:28 am its normally only a couple of weeks after the EV drops, which was almost a month ago now. Not sure what the hold up is.

I think they're improving the mirror feature

:lol:

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:36 am
by Bradfordzzz
AlexLachance wrote: Tue Sep 13, 2022 8:33 am I think they're improving the mirror feature

:lol:
It wouldn't surprise me. ;;

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:49 am
by bentlybobcat
Bradfordzzz wrote: Tue Sep 13, 2022 8:28 am its normally only a couple of weeks after the EV drops, which was almost a month ago now. Not sure what the hold up is.
Thanks.

My IT peeps have drug their feet so long on upgrading us to v2022, that I was hoping sp4.0 was out for them to install.

I checked this morning and there was no sign of it.

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 13, 2022 8:53 am
by DennisD
AlexLachance wrote: Tue Sep 13, 2022 8:33 am
image.png
image.png (7.2 KiB) Viewed 6738 times
:lol:
FIFY

Re: SW 2022 SP4 EV - first thoughts

Posted: Tue Sep 20, 2022 1:02 pm
by Bradfordzzz
bentlybobcat wrote: Tue Sep 13, 2022 8:15 am Is there any idea of when SP4.0 will drop?

Thanks
SP4 is now released in case you haven't received notification yet.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Oct 05, 2022 3:12 pm
by berg_lauritz
Just tried it out and of course... why would a feature be implemented everywhere already?
Here the downfalls:

The coordinate system planes/axis are not available to pick in all features:|
  • You can not select a custom plane for the bounding box from a coordinate system (but if you make a plane that is coincident with the plane of this coordinate system you can select THAT PLANE!)
  • you can not select the axis of a coordinate system as a reference to add as a texture direction (however if you make a ref. geometry: axis that is coincident with the coordinate system axis you CAN SELECT THE AXIS TO DO THIS)

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Oct 05, 2022 3:33 pm
by SPerman
Solidworks just figured out there's value in a real coordinate system. I'm sure in a decade or so the will flush out the functionality.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 06, 2022 9:27 am
by berg_lauritz
Anybody else experiences this:

tabs show up in a wrong colour in dark mode - making any font on it unreadable:
blobid0.png
Raised an SPR for this. Incredible that the dark mode is broken!
The Dark theme is applied for the UI of SolidWorks and not the toolbars at the moment, which remain white. SolidWorks has therefore issued SPR #1241703 "Ability to display toolbar dropdown list with dark theme" and will notify you once the status of the SPR changes.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 06, 2022 5:24 pm
by SPerman
I did some testing on SP4.0 this afternoon. I cloned my database and upgraded all of the parts to 2022.

So far, I haven't come across any weirdness to put me off upgrading. I assume the problems I saw on an earlier release have either been fixed or were created by my files still being 2020.

OpenGL is a no go for my video card even with the 2022Q3 driver. (Radeon Pro WX 7100) Rotating even a small assembly is choppy compared to that being turned off.

I didn't see any weirdness with Enhanced Graphics, so I'm going to leave that on until it causes an issue.

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 07, 2022 7:54 am
by Bradfordzzz
SPerman wrote: Thu Oct 06, 2022 5:24 pm I did some testing on SP4.0 this afternoon. I cloned my database and upgraded all of the parts to 2022.

So far, I haven't come across any weirdness to put me off upgrading. I assume the problems I saw on an earlier release have either been fixed or were created by my files still being 2020.

OpenGL is a no go for my video card even with the 2022Q3 driver. (Radeon Pro WX 7100) Rotating even a small assembly is choppy compared to that being turned off.

I didn't see any weirdness with Enhanced Graphics, so I'm going to leave that on until it causes an issue.
All of the issues that were affecting us seem to have been resolved with SP4. Thats not to say that SP4 doesn't have bugs ... there may be many that are there that we just haven't experienced yet, or that are within features that we might not be using or haven't used yet.
Hopefully, that's the same for the majority of people.

Re: SW 2022 SP4 EV - first thoughts

Posted: Wed Oct 12, 2022 7:30 pm
by SPerman
I decided to give OpenGL another go now that I'm in my production environment. I guess my card just doesn't have enough horsepower. The highlighting below is realtime.

I am a GIF. Click me!
Opengl.gif

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 3:38 am
by acmall
I don't think what you are seeing is normal, I have the older W7100 graphics card and it is not having the issue that you are showing.

Which setting are you turning on/off?

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 7:44 am
by SPerman
There is only one OpenGL setting that I am aware of.
image.png
It could be related to the fact that I don't like circles to look like stop signs, so this is turned way up.

image.png

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 8:14 am
by AlexB
SPerman wrote: Wed Oct 12, 2022 7:30 pm I decided to give OpenGL another go now that I'm in my production environment. I guess my card just doesn't have enough horsepower. The highlighting below is realtime.

I am a GIF. Click me!

Opengl.gif
I think I've seen that when my OS updated the graphics driver without me noticing. I installed driver after driver starting with newest and going back until it seemed fast and stable. (This was for an old card that is no longer supported)

Maybe try a few different drivers to see if it improves things?

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 9:01 am
by SPerman
Is there some magic to OpenGL that justifies jumping through these hoops? I'm fine working with it turned off.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 11:02 am
by DanPihlaja
SPerman wrote: Thu Oct 13, 2022 9:01 am Is there some magic to OpenGL that justifies jumping through these hoops? I'm fine working with it turned off.
Some good reading here:
https://gamedev.stackexchange.com/quest ... ring-today

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 12:42 pm
by jcapriotti
SPerman wrote: Thu Oct 13, 2022 9:01 am Is there some magic to OpenGL that justifies jumping through these hoops? I'm fine working with it turned off.
Which are you referring to, the "Use software opengl" setting in SolidWorks?

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:19 pm
by XHawkeye
SPerman wrote: Wed Oct 12, 2022 7:30 pm I decided to give OpenGL another go now that I'm in my production environment. I guess my card just doesn't have enough horsepower. The highlighting below is realtime.

I am a GIF. Click me!

Opengl.gif
My guess, SW isn't using your graphic card.

Have an old computer ( i7-3770 old) that would only run SW in software openGL mode because it only had cpu graphics. It did the same thing as shown in your example. Was given a GTX980 (don't ask) and problem solved after getting a big enough PSU to power the 980.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:19 pm
by Frederick_Law
SPerman wrote: Thu Oct 06, 2022 5:24 pm OpenGL is a no go for my video card even with the 2022Q3 driver. (Radeon Pro WX 7100) Rotating even a small assembly is choppy compared to that being turned off.
Let's clear up a few things.
SW use OpenGL ALL THE TIME. You CANNOT turn it off.
So if your video don't support OpenGL, SW can't use it.

The ONLY OpenGL setting in SW is: Use Software OpenGL.
It means: use software emulation to bypass hardware (graphic card).
Which means VERY slow graphic.
It is used to test if graphic card is the problem for graphic issue.

So you've turned on the wrong thing.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:25 pm
by Frederick_Law
Frederick_Law wrote: Thu Oct 13, 2022 1:19 pm Let's clear up a few things.
SW use OpenGL ALL THE TIME. You CANNOT turn it off.
So if your video don't support OpenGL, SW can't use it.

The ONLY OpenGL setting in SW is: Use Software OpenGL.
It means: use software emulated graphic card to bypass hardware graphic card.
Which means VERY slow graphic.
It is used to test if graphic card is the problem for graphic issue.

So you've turned on the wrong thing.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:30 pm
by bnemec
Of the ~25 CAD work stations we have I'd guess about half of them had the display(s) connected to the mother board instead of graphics card. <()> Mostly when users were moving to home or back to office over the past couple years.

I actually lost some sleep worrying about how we have designers/engineers/drafts people that don't know how to plug a display into a workstation with a graphics card.

I have a driver version I trust for our workstation/card/SW version, after that I check which display port the cable is connected to. Just throwing that out.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:32 pm
by AlexLachance
Frederick_Law wrote: Thu Oct 13, 2022 1:19 pm Let's clear up a few things.
SW use OpenGL ALL THE TIME. You CANNOT turn it off.
So if your video don't support OpenGL, SW can't use it.

The ONLY OpenGL setting in SW is: Use Software OpenGL.
It means: use software emulation to bypass hardware (graphic card).
Which means VERY slow graphic.
It is used to test if graphic card is the problem for graphic issue.

So you've turned on the wrong thing.
Well explained.

As stated, using "Use Software OpenGL" is pretty much asking the program to emulate the OpenGL process to see if your graphic card is the one causing issues(by not being able to do OpenGL for instance). It's not supposed to enhance anything as far as I'm aware either, even though I've heard plenty of people claiming such things.

If SoftWare OpenGL is better then Graphic card OpenGL, it means that the computer has more "processing speed" remaining for OpenGL treatment then the graphic card could provide, which would resume itself as having a shitty graphic card as you stated.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:39 pm
by HerrTick
Same "first thoughts" I have with EVERY SolidWorks release...

Why, oh, WHY must they have annual releases?

Oh, yeah... Profit!

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:55 pm
by SPerman
jcapriotti wrote: Thu Oct 13, 2022 12:42 pm Which are you referring to, the "Use software opengl" setting in SolidWorks?
That is the only one I am aware of.
bnemec wrote: Thu Oct 13, 2022 1:30 pm Of the ~25 CAD work stations we have I'd guess about half of them had the display(s) connected to the mother board instead of graphics card. <()>
This machine has a 4 port card with three monitors plugged in. None of them are plugged into the onboard graphics port.
Frederick_Law wrote: Thu Oct 13, 2022 1:19 pm Let's clear up a few things.
SW use OpenGL ALL THE TIME. You CANNOT turn it off.
So if your video don't support OpenGL, SW can't use it.

The ONLY OpenGL setting in SW is: Use Software OpenGL.
It means: use software emulation to bypass hardware (graphic card).
Which means VERY slow graphic.
It is used to test if graphic card is the problem for graphic issue.

So you've turned on the wrong thing.
So the "Use OpenGL" setting in solidworks is for diagnostic use only, and not intended for daily use?

This is the post that started me down this rabbit hole. (I know Fred only comes here to bash SW, but I'm stuck with an AMD and SW, so I expected to see a performance improvement.) Clearly I don't understand what this setting does in SW.
Frederick_Law wrote: Fri Sep 30, 2022 1:24 pm "AMD Rearchitects OpenGL Driver for a 72% Performance Uplift"
https://www.tomshardware.com/news/amd-r ... nce-uplift

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 1:58 pm
by jcapriotti
@SPerman That setting is for use when you're having trouble with a card.....it disables the OpenGL and instead uses "Software Opengl emulation". Its ways slower. If you had no card that support Opengl, it would be greyed and checked.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 2:03 pm
by SPerman
Thanks to all for educating me. @matt there might be value in pulling the OpenGL conversation into its own thread. I've kind of stomped all over the 2022SP4 conversation.

On that front, it seems to be doing great, other than PEBCAK errors.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 2:13 pm
by Frederick_Law
There is NO "Use OpenGL" option.

Only this:
Use software OpenGL-01.jpg
Use software OpenGL-01.jpg (1.4 KiB) Viewed 5946 times

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 2:18 pm
by AlexLachance
SPerman wrote: Thu Oct 13, 2022 1:55 pm That is the only one I am aware of.



This machine has a 4 port card with three monitors plugged in. None of them are plugged into the onboard graphics port.



So the "Use OpenGL" setting in solidworks is for diagnostic use only, and not intended for daily use?

This is the post that started me down this rabbit hole. (I know Fred only comes here to bash SW, but I'm stuck with an AMD and SW, so I expected to see a performance improvement.) Clearly I don't understand what this setting does in SW.
OpenGL could be seen as a programming language to allow your graphic card and processor to communicate together

If you'd like to read up on it;
https://openglbook.com/chapter-0-prefac ... pengl.html

Resumed:
On the most fundamental level, OpenGL is a software interface that allows a programmer to communicate with graphics hardware. Of course, there is much more to it than that

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 13, 2022 2:23 pm
by Frederick_Law
AlexLachance wrote: Thu Oct 13, 2022 2:18 pm OpenGL could be seen as a programming language to allow your graphic card and processor to communicate together
Like VB and C# for SW macro. OpenGL is "VB".

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 14, 2022 9:20 am
by Bradfordzzz
Frederick_Law wrote: Thu Oct 13, 2022 1:19 pm Let's clear up a few things.
SW use OpenGL ALL THE TIME. You CANNOT turn it off.
So if your video don't support OpenGL, SW can't use it.

The ONLY OpenGL setting in SW is: Use Software OpenGL.
It means: use software emulation to bypass hardware (graphic card).
Which means VERY slow graphic.
It is used to test if graphic card is the problem for graphic issue.

So you've turned on the wrong thing.
This is really great information. Thank you for sharing this.

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 14, 2022 9:44 am
by bnemec
Frederick_Law wrote: Thu Oct 13, 2022 2:23 pm Like VB and C# for SW macro. OpenGL is "VB".
I thought it was an API of sorts to the graphics driver. Sort of a "universal" language to the layer between applications/OS and the various GPU architectures.

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 14, 2022 10:58 am
by Frederick_Law
bnemec wrote: Fri Oct 14, 2022 9:44 am I thought it was an API of sorts to the graphics driver. Sort of a "universal" language to the layer between applications/OS and the various GPU architectures.
They are API. A higher level "Library" that hide hardware from developer.

Looks like Vulkan will replace OpenGL.
I think SW is testing Vulkan.

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 14, 2022 11:59 am
by AlexLachance
Frederick_Law wrote: Fri Oct 14, 2022 10:58 am They are API. A higher level "Library" that hide hardware from developer.

Looks like Vulkan will replace OpenGL.
I think SW is testing Vulkan.
Image

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Oct 14, 2022 12:18 pm
by berg_lauritz
Logical.

Re: SW 2022 SP4 EV - first thoughts

Posted: Thu Oct 27, 2022 1:17 pm
by tsmith
Frederick_Law wrote: Fri Oct 14, 2022 10:58 am They are API. A higher level "Library" that hide hardware from developer.

Looks like Vulkan will replace OpenGL.
I think SW is testing Vulkan.
The Viking roaming about the afterlife sim game 'Valheim' is testing Vulkan as well, it works great for murdering wild pigs.


But back to SP.4 any red flags?
Did they fix the it takes a million years to save your file issue? or CTD on clicking save from SP2?

Re: SW 2022 SP4 EV - first thoughts

Posted: Fri Nov 04, 2022 8:26 am
by SPerman
This is a strange issue, but it only started after I upgraded to 2022. Some of my assemblies now open as "Shaded." These assemblies are released in PDM, so I know I didn't somehow change them. I ONLY uses "Shaded with edges", so this isn't something I would have ever changed.

edit: I guess this could have happened when I updated all of the files to 2022. I used #task to do this.