Weldments for Chassis
Posted: Thu Nov 17, 2022 1:53 pm
Hi all,
This is an ongoing issue I have been encountering over many years.
What is the best way to model a frame for a race car chassis.
The way I've seen it done for over a decade is a 3d sketch driving a bunch of manually inserted parts (tubes). Usually a master tube is used to make the process a bit faster. That master tube is inserted for each tube centerline from the 3d Sketch, and uses the sketch to drive a profile. It also takes the file name and there's a feature that "cuts" that into the tube a few inches from one end. This will be straightened (unbent) by a laser cutting company with a program called Tubeworks or something similar. They will process the tubes to make them "laser ready" (normalized). Usually ensuring the part number feature is etched into the tubes and not cut.
Its always been a time consuming process and when I had first encountered it I thought there's got to be a better way. I eventually stumbled into Weldments and thought AH! This is the solution. Yet, that wasn't the case as it seems there is not a great way to get that part number into the side of each body. But I don't know that for sure.
Can anyone with insight on this issue, or with a lot of experience with weldments share their opinions... I have long thought Weldments was the solution to all the issues surrounding designing and manufacturing chassis... But without a way to link the bodies to a part number where you can have it etched into the tube when its being cut... I don't see this being a viable option.
*Note... chassis assemblies can have a hundred tubes, many of them being mirrors of the other side. And potentially having a dozen different profiles (diameters, wall thicknesses).Keeping a link (traditionally a etched part number) between the physical manufactured tube and the CAD model is an absolute requirement so that engineers, designers, manufacturers, and fabricators can all be on the same page.
This is an ongoing issue I have been encountering over many years.
What is the best way to model a frame for a race car chassis.
The way I've seen it done for over a decade is a 3d sketch driving a bunch of manually inserted parts (tubes). Usually a master tube is used to make the process a bit faster. That master tube is inserted for each tube centerline from the 3d Sketch, and uses the sketch to drive a profile. It also takes the file name and there's a feature that "cuts" that into the tube a few inches from one end. This will be straightened (unbent) by a laser cutting company with a program called Tubeworks or something similar. They will process the tubes to make them "laser ready" (normalized). Usually ensuring the part number feature is etched into the tubes and not cut.
Its always been a time consuming process and when I had first encountered it I thought there's got to be a better way. I eventually stumbled into Weldments and thought AH! This is the solution. Yet, that wasn't the case as it seems there is not a great way to get that part number into the side of each body. But I don't know that for sure.
Can anyone with insight on this issue, or with a lot of experience with weldments share their opinions... I have long thought Weldments was the solution to all the issues surrounding designing and manufacturing chassis... But without a way to link the bodies to a part number where you can have it etched into the tube when its being cut... I don't see this being a viable option.
*Note... chassis assemblies can have a hundred tubes, many of them being mirrors of the other side. And potentially having a dozen different profiles (diameters, wall thicknesses).Keeping a link (traditionally a etched part number) between the physical manufactured tube and the CAD model is an absolute requirement so that engineers, designers, manufacturers, and fabricators can all be on the same page.