Learned something about partial fillet edge selection
Posted: Mon Jul 24, 2023 8:55 pm
Hi Everyone,
Don't know if this is common knowledge or not, but I just discovered that when you create a partial fillet on an edge, and get the little draggable meatballs to control the end conditions, the "start condition" end corresponds to whichever vertex on the edge is nearest your mouse when you make the edge selection.
I believe I've discovered this before, and forgotten it... Maybe sharing will etch it in my little brain. Controlling which end is the "start" can be helpful for preserving downstream references if you need to go back and edit the feature down the road.
Don't know if this is common knowledge or not, but I just discovered that when you create a partial fillet on an edge, and get the little draggable meatballs to control the end conditions, the "start condition" end corresponds to whichever vertex on the edge is nearest your mouse when you make the edge selection.
I believe I've discovered this before, and forgotten it... Maybe sharing will etch it in my little brain. Controlling which end is the "start" can be helpful for preserving downstream references if you need to go back and edit the feature down the road.