Representing multi-layer composite materials in SW
Posted: Sun Dec 01, 2024 1:49 pm
Hi, I wonder if anyone has any experience with this. For example, suppose you need to design a composite part that is comprised of a different material stack "sandwich", for example:
Paint
Primer
220gsm carbon cloth
380gsm carbon cloth
220gsm carbon cloth
Foam
220gsm carbon cloth
380gsm carbon cloth
220gsm carbon cloth
Primer
Paint
And these materials need to be represented physically in the 3D model. Here's why:
1. Accurate thickness representation needed to tolerance the core and molds, especially when the stack (number of composite layers) differs in different locations of the part for strength/weight optimization;
2. Accurate weight estimations;
3. Accurate estimations of material usage;
4. Planning the layup and overlaps between composite layers;
5. Getting flat patterns for cutting composite cloth;
6. Estimating resin, primer and paint usage, as well as their added thickness, which can often become significant and impact final tolerances.
Now I'm aware that typically none of this is done in CAD and is basically eye-balled on the shop floor, but that also leads to lots of waste, dimensional inaccuracies, unpredictable final weights, difficulties in estimating material usage, etc.
So I'm wondering if there are any reasonable ways to represent such stackups in SW. I am aware that Simulation Premium has composite definitions, but these are only used for simulation, and cannot be used for BOM, weight, flat patterns, etc.
The way I currently do it, is building the shape of the model, and then adding the stackup either inside-out or outside-in with Surface Offset + Thicken, or Shell with Shell Outward enabled, and then assign different materials to different layers. However, this comes with many problems, such as:
1. Significantly increased rebuild times;
2. Issues with shelling/offsetting complex geometries due to minimum radius of curvature or similar errors;
3. It's just a lot of work.
Alternatively, sometimes I don't model (some of) these layers at all, but use equations to derive weight and material usage (especially for stuff like paint) by measuring surface area of the part. However, this doesn't solve the thickness/tolerancing and flat pattern concerns.
I know that SW is not really intended for this, and some of you might think what I'm doing here is unnecessary, but even with my crude methods it does really pay off when these numbers really matter. But perhaps someone found a better, more SW-friendly way of representing multi-layers material stacks?
Paint
Primer
220gsm carbon cloth
380gsm carbon cloth
220gsm carbon cloth
Foam
220gsm carbon cloth
380gsm carbon cloth
220gsm carbon cloth
Primer
Paint
And these materials need to be represented physically in the 3D model. Here's why:
1. Accurate thickness representation needed to tolerance the core and molds, especially when the stack (number of composite layers) differs in different locations of the part for strength/weight optimization;
2. Accurate weight estimations;
3. Accurate estimations of material usage;
4. Planning the layup and overlaps between composite layers;
5. Getting flat patterns for cutting composite cloth;
6. Estimating resin, primer and paint usage, as well as their added thickness, which can often become significant and impact final tolerances.
Now I'm aware that typically none of this is done in CAD and is basically eye-balled on the shop floor, but that also leads to lots of waste, dimensional inaccuracies, unpredictable final weights, difficulties in estimating material usage, etc.
So I'm wondering if there are any reasonable ways to represent such stackups in SW. I am aware that Simulation Premium has composite definitions, but these are only used for simulation, and cannot be used for BOM, weight, flat patterns, etc.
The way I currently do it, is building the shape of the model, and then adding the stackup either inside-out or outside-in with Surface Offset + Thicken, or Shell with Shell Outward enabled, and then assign different materials to different layers. However, this comes with many problems, such as:
1. Significantly increased rebuild times;
2. Issues with shelling/offsetting complex geometries due to minimum radius of curvature or similar errors;
3. It's just a lot of work.
Alternatively, sometimes I don't model (some of) these layers at all, but use equations to derive weight and material usage (especially for stuff like paint) by measuring surface area of the part. However, this doesn't solve the thickness/tolerancing and flat pattern concerns.
I know that SW is not really intended for this, and some of you might think what I'm doing here is unnecessary, but even with my crude methods it does really pay off when these numbers really matter. But perhaps someone found a better, more SW-friendly way of representing multi-layers material stacks?