Grain direction & texture mapping (& for multi body parts)?
Posted: Mon Aug 09, 2021 12:55 pm
Currently we use a coordinate system to define our grain direction (X-Axis).
For visual purposes we add a wooden finish to our parts, which we manually have to adjust to the grain direction.
1. Can I map a texture to a coordinate system, so the mapping is always aligned to the texture?
This way it's easier to determine the correct alignment of the coordinate system.
And another question regarding grain & multi body parts:
I know, that you can assign a grain direction for each body in a multi body part for sheet metal.
This direction shows on a drawing only if you insert a bend table though.
2. Can I automagically show the grain direction without inserting a bend table?
And regarding nesting (in this case: SigmaNest):
3. Is the grain direction stored in a property so that a nesting program can read it out for each body(i.e. for multi-body parts)?
Edit: [*]SigmaNest will access the direction via the coordinate system - in our case the x-Axis. This would at make a macro easily possible, yay!
Edit#2: Does anybody of you have an idea how I could actually show the grain direction in an exported 3D model?
For visual purposes we add a wooden finish to our parts, which we manually have to adjust to the grain direction.
1. Can I map a texture to a coordinate system, so the mapping is always aligned to the texture?
This way it's easier to determine the correct alignment of the coordinate system.
And another question regarding grain & multi body parts:
I know, that you can assign a grain direction for each body in a multi body part for sheet metal.
This direction shows on a drawing only if you insert a bend table though.
2. Can I automagically show the grain direction without inserting a bend table?
And regarding nesting (in this case: SigmaNest):
3. Is the grain direction stored in a property so that a nesting program can read it out for each body(i.e. for multi-body parts)?
Edit: [*]SigmaNest will access the direction via the coordinate system - in our case the x-Axis. This would at make a macro easily possible, yay!
Edit#2: Does anybody of you have an idea how I could actually show the grain direction in an exported 3D model?